
I have already made some of the Arroway materials into MXMs (and linked SketchUp materials) - however I cannot supply the texture maps to make them work (which each user has to purchased from Arroway on their own). but before you get too far into working with displacement materials please read this thread as it will save you alot of wasted time/bad results:

Within MXED mapping specularity is a fairly simple operation which you can see my video for here: ĭisplacement is a simpler matter within the plugin- under the bump section you will find that you can choose from bump/normal/displacement and load a texture/settings as needed. This may change in the future, obviously there is already a request in place to allow the embedded character type materials to map specularity but when (and in what form) this arrives I could not say. In order to do that you will have to download the demo version of the full Maxwell Render Suite. you will have to use MXED (I'm sure you've heard me say that before). This is where we bump up against the limitations of the "stand-alone" plugin as far as materials are concerned - as things stand right now there is no way to map specularity within the stand-alone plugin.
